Game Developer & Programmer

LAYM

// LaymGlitched

Independent game developer, programmer, and modder. Passionate about building interactive experiences, multiplayer networking, and custom gameplay systems in Unity and C#.

Current Focus
CUBE & Reiteki

Developing physics-driven asymmetrical multiplayer and stylized procedural fantasy games.

Published Work
Steam & Releases

Self-published titles including LocoMotion and story-driven horror game The Expedition.

Modding & Netcode
Multiplayer Systems

Co-developer of popular multiplayer mods and custom gameplay frameworks for Get To Work and Firewatch.

Portfolio & Showcase

Featured Projects

A collection of independent games, virtual reality experiments, multiplayer modifications, and custom engine tooling I have designed and engineered.

github.com/LaymGlitched
Explore open-source repositories, mods, game experiments, and developer tooling.
View GitHub Profile ↗
In Development 2026

CUBE

Currently developing a physics-based asymmetrical online multiplayer game, focusing on gameplay systems, multiplayer networking, physics simulation, and project management.

In Development 2026

Reiteki

Currently developing an original stylised fantasy game, focusing on custom gameplay systems, editor tooling, procedural world generation, custom shaders, and performance optimisation using Unity and C#.

Mod • Remaster 2026

Get To Work Reworked Multiplayer

Co-developed a complete remaster of the original multiplayer mod with improved networking, additional features, and expanded gameplay functionality.

Mod • Multiplayer 2025

Get To Work Multiplayer

Co-developed a multiplayer modification for Get To Work, implementing networking features, synchronization systems, and cooperative multiplayer gameplay.

Video Game 2024

The Expedition

Created a story-driven horror game featuring multiple endings, atmospheric environmental storytelling, and custom gameplay mechanics.

Mod • Co-op 2024

Firewatch Multiplayer

Co-developed a multiplayer modification for Firewatch, implementing custom networking systems and seamless cooperative gameplay functionality.

VR Game 2024

Silverback

Developed a virtual reality game, gaining extensive experience with VR interaction systems, spatial player controls, and immersive gameplay design.

Mod • Tooling 2024

Get To Work Custom Maps

Created tools and extensible systems allowing players and creators to load and experience custom-built community maps within the game.

Mod • Mechanics 2024

Get To Work Health

Developed a gameplay modification introducing a custom player health system, damage states, and additional mechanics to enhance core gameplay.

Video Game • Steam 2023

LocoMotion

Designed, developed, and self-published an independent video game on Steam. Handled end-to-end game programming, level design, release publishing, and post-release support.

Background & Skills

About Laym

Game programmer, technical problem-solver, and indie developer with a strong blend of software engineering and creative disciplines.

My interest in gaming and curiosity about how games are crafted from the ground up led me to discover a passion for game development. Over the years, that curiosity evolved into designing, programming, and self-publishing independent games on platforms like Steam, as well as authoring complex multiplayer modifications that introduce new networking layers and mechanics to existing titles.

I genuinely enjoy learning about technology and software development, regularly exploring new programming languages, game engines, and developer tooling to sharpen my skills. Beyond game programming, I have a keen interest in computer hardware, Linux operating systems, self-hosted services, and emerging software technologies.

In addition to software engineering, I actively participate in creative disciplines including level design, 3D modelling, environmental storytelling, graphic design, and music production. Combining technical rigor with artistic intuition is what drives my personal projects and team collaborations.

Areas of Focus & Experience

🎮

Game Programming & Architecture

Designing and coding responsive gameplay systems, state machines, physics interactions, and player controls in Unity (C#). Experienced with VR interactions and independent release pipelines.

🌐

Multiplayer & Networking

Architecting networked multiplayer solutions, state synchronization, client-server logic, and reverse-engineering existing games to bring cooperative multiplayer experiences to life.

🎨

Creative & Technical Art

Crafting procedural world generation systems, custom shaders, 3D assets, atmospheric lighting, level design, and original audio to build coherent, immersive environments.

⚙️

Systems & Tooling

Building custom editor extensions, level loader tools, and workflow automation. Comfortable in Linux environments, self-hosted server infrastructure, and version control.

NanoPaw Studios ↗
Collaborating alongside an indie collective on distinctive multiplayer titles and experimental interactive projects, including the upcoming game CUBE.
→
Connect & Collaborate

Get in Touch

Whether you want to discuss game development, collaborate on a project, or just say hello, feel free to reach out.

For project collaborations, freelance inquiries, or publishing discussions, email is the fastest way to connect.
For casual conversation and dev discussions, join the Discord server.